![]() I don't really have a suggestion on what to do about this. All my colonists pretty much now have an artificial limb of some sort because they seem to be really good at destroying them. There's no point actively trying to eradicate them because they'll just be back. until they don't and I'm getting stomped by them. As soon as I kill one batch, another group spawns shortly after. Dark Young are the bane of my existence.So their priority in the raid list (if that is even such a thing) really needs to be toned down, in my opinion. otherwise I'd have to deal with the inevitable debuff of people witnessing a horror. And the fact they tend to swarm means I spend most of my time burning their ridiculous number of corpses. So, basically, I have yet to use a human sacrifice because I just get monsters. Since I've installed this mod, all my raids have been Cosmic Horrors.Others have mentioned that the horrors don't seem to be all that difficult.What the hell does transmogrifying my pet actually do? All I could tell was that my muffalo's texture changed.Is this just flavor text for a bad RNG roll, or is the day actually a predefined thing? Perhaps a way to offer a sacrifice to see if the stars are right would add a little more depth to that. Back to the code, there's an indicator of whether the "stars are right" or not." is disappointed by the absence of idols." Perhaps some more flavor text/feedback at rituals to indicate if the deity is pleased on the various levels. I would have never thought to address any of these things unless I looked at the code. The presence of statues (do they need to be adjacent, in the "viewing" window in front of the altar, or what?), if the deity prefers altars inside or outside, the kris (sacrificial dagger), I saw a mention of pews (but couldn't tell what they were doing), etc. I'll admit I poked through the coding (which took forever because I don't really know C#) and there is clearly a bit more to the formula than wearing robes. I did get a random tip that said wearing appropriate garb to rituals would increase performance. However, I think one thing that would be helpful is a little more information regarding cult performance. I feel like keeping things vague is a tendency of this modding community, and laying out mechanics of mods isn't smiled on.I'm not gonna go through 40 pages of forum posts to see if my werewolf and cult question(s) were answered elsewhere, so here we go.įirst of all, anyone who isn't inspired and impressed by Jec's mods is lying. I know these mods are all part of an overall package, but I wish they all had their own threads to focus the discussions.
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